Customer story
We stopped keeping the schedule in three places and started keeping it in one. The arguing about which version was right went with it.
Ivy SandovalHead of Operations, Lantern Row

Northbeam
We design and build the parts people touch, then hand over a system your team can keep changing without asking us first.
Studio practice · Systems over screens
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Every part of this was something we needed and could not find, so we wrote it down, argued about it, and shipped it as a default rather than an add-on.
Point the client at a throwaway workspace and let it fail loudly. Nothing you do in there reaches a real record.
We post to your endpoint the moment something moves — queued, started, finished, abandoned — with the payload that caused it.
Every call, its response and the time it took, kept in order and searchable, so a bug report is a link rather than a story.
A failed call backs off and comes round again on its own. You find out it happened from the log, not from a customer.
Opens, clicks and bounces land on the same timeline as the send, so a drop in one is visible next to whatever caused it.
Markdown, a template language or hand-written HTML — whichever you hand us comes out the other side intact.
Render a draft against a set of common clients and read it the way the recipient will, including the ones that ignore half your CSS.
Verify a sending domain once and everything leaves under your own name instead of a shared subdomain nobody trusts.
We agree what the work has to achieve, and what it does not, before anything is drawn.
Structure, type and colour settle into a system rather than a set of separate screens.
It ships as components, each reviewed against the thing it replaces before the next one starts.
Measured once it is live, then adjusted. A site is not finished, it is kept.
In their own words
Customer story
We stopped keeping the schedule in three places and started keeping it in one. The arguing about which version was right went with it.
Ivy SandovalHead of Operations, Lantern Row
Customer story
The part I did not expect was how much quieter it got. Fewer people asking where something stands, because they can already see it.
Marcus BellEngineering Manager, Fenwick & Co
Customer story
Handing work between teams used to cost us a day each time. Now the context travels with the work and the day stays ours.
Priya RamanDesign Director, Northfield Studio
Customer story
I wanted something the whole company could learn in an afternoon. Nobody has asked me how it works since the first week.
Theo LindqvistFounder, Meadowlark
A few honest answers about scope, timing and what working together looks like.
Tell us roughly what you are trying to do and we will come back with a shape for it, or send a brief if you already have one. There is no charge for the first conversation.
Most run six to ten weeks from first call to launch. Smaller pieces of work are quicker, and we will say so rather than stretch them to fill a quarter.
Usually, yes. We are happiest alongside the people who will keep the thing running afterwards, and we write down the reasoning so it survives us leaving.
A fixed price for a defined scope, agreed before anything starts. Our rates and terms are published, so you can work out roughly where you land before you ask.
You can reach us any time at studio@example.com